Rules of the Okey
The Okey game is played with a set of 106 tiles. The faces of the tiles are numbered from 1 to 13, with the numbers in different colors. There are eight tiles of each number: two red, two yellow, two blue and two black.
In addition there are two special tiles - these are known in this game as "false jokers". They marked as "*" in the game.
The game is played by 4 players. First going player is determined randomly. After the hands have been played and scored, the turn on start passes to the right.
The whole game is played anticlockwise.
One tile is selected as "Face Up Tile".
The tiles are distributed to the players. First going player will receive 15 tiles and the others 14 each.
First going player (having 15 tiles) begins the play by discarding one tile, face up to the right side.
After this, next player should first to draw a tile. He may either take the tile just discarded by the previous player, or draw the next tile from the bank in the centre of the table. After drawing a tile a player has 15 (14+1) tiles on the hand.
Then a player discards one unwanted tile.
Subject of the game
There are two options to win a round:
1. 14 tiles on the hand are grouped to runs and sets.
- Sets: three or four tiles of the same number and different colours.
Examples, 4 4 4 or 12 12 12 12.
- Runs: three or more consecutive tiles of the same color.
2 3 4 or 9 10 11 12 13
In runs after 13 may go 1 but 1 should be the last tile in the group.
So 11 12 13 1 - is correct, 12 13 1 2 - is wrong.
2. Player has 7 pairs of the tiles with the same color and number.
1 1 13 13 5 5 9 9 3 3 10 10 7 7
All groups on the hand should be spaced with at least one empty position. To expose the winning hand, 15th tile is discarded and placed on the bank.
Each player begins the game with the initial points number and loses points each time another player wins a game, as follows:
When a player wins by discarding a non-joker tile, each of the other players loses 2 points.
When a player wins by discarding a joker (see below), each other player loses 4 points.
When a player wins with seven pairs, each other player loses 4 points.
If the game ends without any player exposing a winning hand (because there are no tiles left to draw, and the player whose turn it is cannot win by taking the previous discard), then there is no score.
The joker is the tile of the same color and one number greater than the Face Up Tile.
If the face up tile is a 13, the 1 of the same color is joker.
There are two jokers in the game.
For example, if "Face Up Tile" is 4 then 5 becomes a joker.
Joker may replace any tile in groups.
Examples of the groups with joker (J):
J 3 4 (instead of 2)
4 J 4 J (instead of 4 and 4 )
11 12 13 J (instead of 1 )
11 12 13 1 J - 1 should be the last in the group if placed after 13.
4 4 J 4 4 - sets may consist of three or four tiles.
Tip. False joker may be confsuing for new players. We recommend to ignore it for a while, and avoid using tile marked as "*" just discarding it to the next player. Later after learning all other parts of the game you can return and learn it too.
There are two special tiles in the game (marked as "*") - "false jokers". After becoming joker, a tile's number and color does not matter. To have simple tiles with the same number and color as joker tile had before, "false jokers" are used.
"Face Up tile" is 4.
Tile marked as 5 becomes a joker. The "false joker" - * acts as a simple tile with the number 5 and red color.
Groups using "false joker"
"Face Up tile" = 4.
"False joker" * = 5.
5 * 5 5 or 4 * 6 7 8 or 1 2 J 4 * 6 7
"Face Up tile" = 13.
"False joker" * = 1.
1 * 1 or * 2 3 4 or 11 12 13 *
"Face Up Tile" rule
Before the play begins, if any player holds the tile that matches the Face Up Tile on top the player may show that tile, and score one point. You still retain this tile in your pack.
If the "Double on colored" option is On and Face Up Tile has red or black color, then two points are scored.
This rule is valid only before a player draws a tile.
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